Note
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Types of Shading#
Comparison of default, flat shading vs. smooth shading.
import pyvista as pv
from pyvista import examples
PyVista supports two types of shading: flat and smooth shading that uses VTK’s Phong shading algorithm.
This is a plot with the default flat shading.
Here’s the same sphere with smooth shading.
mesh.plot(smooth_shading=True)
Note how smooth shading makes edges that should be sharp look odd,
it’s because the points of these normals are averaged between two
faces that have a sharp angle between them. You can avoid this by
enabling split_sharp_edges
.
Note
You can configure the splitting angle with the optional
feature_angle
keyword argument.
mesh.plot(smooth_shading=True, split_sharp_edges=True)
We can even plot the edges that will be split using
extract_feature_edges
.
# extract the feature edges exceeding 30 degrees
edges = mesh.extract_feature_edges(
boundary_edges=False, non_manifold_edges=False, feature_angle=30, manifold_edges=False
)
# plot both the edges and the smoothed mesh
pl = pv.Plotter()
# pl.enable_anti_aliasing()
pl.add_mesh(mesh, smooth_shading=True, split_sharp_edges=True)
pl.add_mesh(edges, color="k", line_width=5)
pl.show()
The split_sharp_edges
keyword argument is compatible with
physically based rendering as well.
# plot both the edges and the smoothed mesh
pl = pv.Plotter()
# pl.enable_anti_aliasing()
pl.add_mesh(mesh, color="w", split_sharp_edges=True, pbr=True, metallic=1.0, roughness=0.5)
pl.show()
Total running time of the script: (0 minutes 1.360 seconds)